Each time a major awards ceremony draws close, there’s always a clamor for the addition of new categories to honor unsung work and fill the hearts of followers with niche passions.
A fellow writer previously argued for a horror game category. It would be amazing. So would strategy board titles, representing a dedicated supporter's campaign. However, I must insist if I try to elbow in front just as with other single-minded supporters, I possess a compelling case supporting my request stands as crucial and important of all. Here's the proposal: There should be a classification for brain-teasing titles.
The Genre Classification Challenge
Organizing artistic expressions defies precise measurement; it remains highly personal, and it will always generate discussions and end in fuzzy definitions. There’s a reason cinema institutions don’t do it. Yet it remains a necessary evil within the realm of gaming, that demonstrate such variety they hardly constitute as a single art form.
For the full spectrum of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to compete fairly, specific award classifications remain vital.
Current Gaming Award Categories
The major gaming awards currently feature award types recognizing Action, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Between them, these award types successfully include a lot of ground, and you can find room for numerous titles.
Different situation exists for puzzle games. No appropriate category exists for their placement. Think about these recent excellent titles, showing diverse approaches: building puzzles of one title, intense tile-matching of another game, engaging interpersonal challenges of a third title. Where could they possibly go between these six categories? Unfortunately, nowhere.
The Representation Problem
There are dozens outstanding logic titles published annually without proper recognition in entertainment awards, except when they manage to fit award groups including Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories.
- One classic puzzle game got overlooked completely during that awards season
- Another imaginative release was excluded that year
- Well-received sorting experience received no acknowledgment that year
- Just some logic titles barely qualified for small studio or handheld classifications
Value of Brain-Teasers
Frequently they represent modest productions, yet the craft behind logic titles holds tremendous importance. Famous handheld logic titles count as most popular titles worldwide and have been for many years.
The legendary block-stacking game challenges popular creative games competing to become highest-selling title ever; it additionally competes for best game of all time. Logic titles represent cornerstones for gaming as medium, while interacting across multiple categories.
Proposal and Rationale
Logic titles wouldn't face such difficulty. One could readily select five nominees engaging, different, qualified experiences each ceremony simply — or rather, with difficulty, given the need to exclude so many good games out.
To emphasize again, these are games that otherwise have no home during prominent ceremonies. Puzzle game makers function at the challenging frontier interactive creation, creating some of most fundamental forms within interactive entertainment. Comparable to cinema stunt performers, they merit acknowledgment. Don't make them wait generations.